Character Editor – Metahuman (5.1+) for Unreal Engine

Character Editor – Metahuman (5.1+) for Unreal Engine

File Name:Character Editor – Metahuman
Content Source:https://www.fab.com/listings/130b64b3-2cba-47f4-9bb0-7d8d99a181fa
Genre / Category:Game Assets
File Size :2.3 GB
Publisher:Polyphoria
Updated and Published:December 14, 2025
Product Details

We’ve made significant updates across many Blueprints and Widget Blueprints—adding new features, refining existing ones, improving overall usability, and handling a variety of behind-the-scenes tasks along the way. HINT FOR UNREAL ENGINE BEGINNERS You should be aware that our showcase maps in general can be used as a beginner. Though, if you want to extend or customize the Blueprint logic, we recommend advanced Unreal Engine knowledge. We always do our best to support our customers as comprehensively as possible, but please, understand that we cannot help with learning all engine basics.

These clothing assets are exemplary and there might be in some cases small intersection. That’s not “uncommon” in games. 

PACK CONTENT:

  • Faces come with ~80 Morphtargets – FACS-based morphs ready for facial animations with ARKit
  • Data Assets are used to combine unique characters from different types. Data Assets are split into various child classes like apparel (hats, upperbody, lowerbody etc.) and hairstyles (hair and beards) as well as prepared placeholder attachment and equipment classes
  • Clothing: ~ 27 per gender + 20 for childs.
  • Hairstyles: 7x male, 5x female, 5x child
  • Multiple skeletons are supported Childs are included as well – childs “examples” do not have any weight/muscularity morphs functionality. This feature is mainly developed for grown ups.
  • Anatomy Profiles support you to add more RPG-like characters like dwarfes, elves, orcs
  • Basic Wrinklemaps WIP for more believable facial expressions
  • Different skin basetextures + skintint as well
  • Randomize, SaveGame system to save and load customization profiles
  • Light Studio to give you custom light setup inside the in-game editor
  • Morphologies like muscularity, obesity, aging and dynamic size ~160cm to ~185cm (UE4 Mannequin only UE5/Meta update in dev)

DOWNLOAD LINK: Character Editor – Metahuman (5.1+)

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