Advanced Game Logging (GLS) (5.7) for Unreal Engine

Advanced Game Logging (GLS) (5.7) for Unreal Engine

File Name:Advanced Game Logging
Content Source:https://www.fab.com/listings/c558f5b4-0b5f-4342-acb4-c17461e541e8
Genre / Category:Game Assets
File Size :310.1 MB
Publisher:Fergius Engineering
Updated and Published:July 26, 2025
Product Details

Game Logs System (GLS) lets you view Unreal Engine logs directly inside the Editor or Game — even in Shipping builds. No ADB, no console, no external tools. Just open the in-game panel and see all logs in real time. Perfect for mobile, VR, consoles, and QA testing — testers can view logs directly on the device without any PC connection. GLS replaces the need for Output Log during testing, making debugging fast and comfortable on every platform.

Key Features:

  • On-device logs — see logs inside the game on your phone or VR headset without any PC connection.
  • Debug Shipping builds in real time — see your logs directly on the device or console without ADB, console commands, or external tools.
  • In-game overlay — open logs instantly during gameplay or PIE with one hotkey, no switching windows.
  • Smart filtering — quickly isolate logs by category, verbosity, class, object, function, tags, network role, or PIE instance.
  • GLS_LOG macros — clean structured logging with tags and context, fully available even in Shipping builds.
  • Print String to GLS — Blueprint-friendly logging with custom colors and full support in Shipping builds.
  • Custom Named Tabs — save separate views for different systems (AI, UI, networking, gameplay, etc.).
  • Optimized & Production-ready — proven in large UE5 projects with heavy logging.
  • Cross-platform support — works on PC, mobile, consoles, VR/AR.
  • Session Log Files— automatic log files with configurable formats, available even in Shipping builds.
  • Easy to use — Blueprint and C++ macros support (PrintStringToGLS, GLS_LOG, colors, tags).
  • Persistent UI — all filters, tab layouts, and sizes are saved between sessions.
  • Multiplayer-ready— isolate logs per client, role, PIE instance, or controller.
  • Zero-setup — works in Development, Test, and Shipping without changing project settings.
  • Log per-actor or per-object— easily isolate any object’s output during gameplay.

DOWNLOAD LINK: Advanced Game Logging (GLS) (5.7)

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